Mash on BeagleBone
Mash is currently not working properly. It seems that Material is deprecated and behind the scenes is calls cogl_pipeline_new() which is part of the 2.0 api: https://git.gnome.org/browse/cogl/tree/cogl/cogl-material-compat.c?h=cogl-1.16
from gi.repository import Clutter, Mash, Cogl import os Clutter.init(None) model = Mash.Model.new_from_file(Mash.DataFlags.NONE, os.getcwd()+"/suzanne.ply") model.set_size(100, 100) stage = Clutter.Stage() stage.add_actor(model) pl = Cogl.Pipeline() print Cogl.is_pipeline(pl)
Cogl.is_pipeline(pl) returns 0..